NIO聊天室
NIO聊天室
SocketChannel 和 ServerSocketChannel
ServerSocketChannel 用于创建服务器端套接字,而 SocketChannel 用于创建客户端套接字。它们都支持阻塞和非阻塞模式,通过设置其 blocking 属性来切换。阻塞模式下,读/写操作会一直阻塞直到完成,而非阻塞模式下,读/写操作会立即返回。
阻塞模式:
- 优点:编程简单,适合低并发场景。
- 缺点:性能较差,不适合高并发场景。
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
class BlockingServer {
public static void main(String[] args) throws IOException {
// 创建服务器套接字
ServerSocketChannel serverSocketChannel = ServerSocketChannel.open();
// 绑定端口
serverSocketChannel.socket().bind(new InetSocketAddress(8080));
// 设置为阻塞模式(默认为阻塞模式)
serverSocketChannel.configureBlocking(true);
while (true) {
// 接收客户端连接
SocketChannel socketChannel = serverSocketChannel.accept();
// 分配缓冲区
ByteBuffer buffer = ByteBuffer.allocate(1024);
// 读取数据
int bytesRead = socketChannel.read(buffer);
while (bytesRead != -1) {
buffer.flip();
System.out.println(StandardCharsets.UTF_8.decode(buffer));
buffer.clear();
bytesRead = socketChannel.read(buffer);
}
// 关闭套接字
socketChannel.close();
}
}
}
class BlockingClient {
public static void main(String[] args) throws IOException {
// 创建客户端套接字
SocketChannel socketChannel = SocketChannel.open();
// 连接服务器
socketChannel.connect(new InetSocketAddress("localhost", 8080));
// 分配缓冲区
ByteBuffer buffer = ByteBuffer.allocate(1024);
// 向服务器发送数据
buffer.put("这是来自客户端的消息。".getBytes(StandardCharsets.UTF_8));
buffer.flip();
socketChannel.write(buffer);
// 清空缓冲区
buffer.clear();
// 关闭套接字
socketChannel.close();
}
}
非阻塞模式:
- 优点:性能更好,适合高并发场景。
- 缺点:编程相对复杂。
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
class NonBlockingServer {
public static void main(String[] args) throws IOException {
// 创建服务器套接字
ServerSocketChannel serverSocketChannel = ServerSocketChannel.open();
// 绑定端口
serverSocketChannel.socket().bind(new InetSocketAddress(8080));
// 设置为非阻塞模式
serverSocketChannel.configureBlocking(false);
// 创建选择器用于处理多个通道的事件
Selector selector = Selector.open();
// 注册服务器套接字到选择器
serverSocketChannel.register(selector, SelectionKey.OP_ACCEPT);
while (true) {
// 调用 selector.select() 方法来等待感兴趣的事件发生。这个方法会阻塞,直到至少有一个感兴趣的事件发生。
selector.select();
// 当 selector.select() 返回时,我们可以通过 selector.selectedKeys() 获取所有已就绪的事件,并对其进行迭代处理。
// 在处理事件时,根据 SelectionKey 的类型来执行相应的操作。
Set<SelectionKey> selectedKeys = selector.selectedKeys();
Iterator<SelectionKey> iterator = selectedKeys.iterator();
while (iterator.hasNext()) {
SelectionKey key = iterator.next();
iterator.remove();
// 当 SelectionKey 的类型为 OP_ACCEPT 时,说明有新的客户端连接请求
if (key.isAcceptable()) {
// 接收客户端连接
SocketChannel socketChannel = serverSocketChannel.accept();
socketChannel.configureBlocking(false);
// 将该 SocketChannel 注册到 Selector 上,并设置感兴趣的事件为 OP_READ。
socketChannel.register(selector, SelectionKey.OP_READ);
}
// 当 SelectionKey 的类型为 OP_READ 时,说明有客户端发送了数据。我们需要从 SocketChannel 中读取数据,并进行相应的处理。
if (key.isReadable()) {
// 读取数据
SocketChannel socketChannel = (SocketChannel) key.channel();
ByteBuffer buffer = ByteBuffer.allocate(1024);
int bytesRead = socketChannel.read(buffer);
if (bytesRead != -1) {
buffer.flip();
System.out.print(StandardCharsets.UTF_8.decode(buffer));
buffer.clear();
} else {
// 客户端已断开连接,取消选择键并关闭通道
key.cancel();
socketChannel.close();
}
}
// 当 SelectionKey 的类型为 OP_WRITE 时,说明可以向客户端发送数据。我们可以将要发送的数据写入 SocketChannel。
}
}
}
}
class NonBlockingClient {
public static void main(String[] args) throws IOException {
// 创建客户端套接字
SocketChannel socketChannel = SocketChannel.open();
// 设置为非阻塞模式
socketChannel.configureBlocking(false);
// 连接服务器
socketChannel.connect(new InetSocketAddress("localhost", 8080));
while (!socketChannel.finishConnect()) {
// 等待连接完成
}
// 分配缓冲区
ByteBuffer buffer = ByteBuffer.allocate(1024);
// 向服务器发送数据
String message = "这是来自客户端的消息。";
buffer.put(message.getBytes(StandardCharsets.UTF_8));
buffer.flip();
socketChannel.write(buffer);
// 清空缓冲区
buffer.clear();
// 关闭套接字
socketChannel.close();
}
}
Scatter 和 Gather
Scatter 和 Gather 是 Java NIO 中两种高效的 I/O 操作,用于将数据分散到多个缓冲区或从多个缓冲区中收集数据。
Scatter(分散):它将从 Channel 读取的数据分散(写入)到多个缓冲区。这种操作可以在读取数据时将其分散到不同的缓冲区,有助于处理结构化数据。例如,我们可以将消息头、消息体和消息尾分别写入不同的缓冲区。
Gather(聚集):与 Scatter 相反,它将多个缓冲区中的数据聚集(读取)并写入到一个 Channel。这种操作允许我们在发送数据时从多个缓冲区中聚集数据。例如,我们可以将消息头、消息体和消息尾从不同的缓冲区中聚集到一起并写入到同一个 Channel。
Sever:
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
// 创建一个ServerSocketChannel
ServerSocketChannel serverSocketChannel = ServerSocketChannel.open();
serverSocketChannel.socket().bind(new InetSocketAddress(9000));
// 接受连接
SocketChannel socketChannel = serverSocketChannel.accept();
// Scatter:分散读取数据到多个缓冲区
ByteBuffer headerBuffer = ByteBuffer.allocate(128);
ByteBuffer bodyBuffer = ByteBuffer.allocate(1024);
ByteBuffer[] buffers = {headerBuffer, bodyBuffer};
long bytesRead = socketChannel.read(buffers);
// 输出缓冲区数据
headerBuffer.flip();
while (headerBuffer.hasRemaining()) {
System.out.print((char) headerBuffer.get());
}
System.out.println();
bodyBuffer.flip();
while (bodyBuffer.hasRemaining()) {
System.out.print((char) bodyBuffer.get());
}
// Gather:聚集数据从多个缓冲区写入到Channel
ByteBuffer headerResponse = ByteBuffer.wrap("Header Response".getBytes());
ByteBuffer bodyResponse = ByteBuffer.wrap("Body Response".getBytes());
ByteBuffer[] responseBuffers = {headerResponse, bodyResponse};
long bytesWritten = socketChannel.write(responseBuffers);
// 关闭连接
socketChannel.close();
serverSocketChannel.close();
Client:
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
// 创建一个SocketChannel
SocketChannel socketChannel = SocketChannel.open();
socketChannel.connect(new InetSocketAddress("localhost", 9000));
// 发送数据到服务器
String header = "Header Content";
String body = "Body Content";
ByteBuffer headerBuffer = ByteBuffer.wrap(header.getBytes());
ByteBuffer bodyBuffer = ByteBuffer.wrap(body.getBytes());
ByteBuffer[] buffers = {headerBuffer, bodyBuffer};
socketChannel.write(buffers);
// 从服务器接收数据
ByteBuffer headerResponseBuffer = ByteBuffer.allocate(128);
ByteBuffer bodyResponseBuffer = ByteBuffer.allocate(1024);
ByteBuffer[] responseBuffers = {headerResponseBuffer, bodyResponseBuffer};
long bytesRead = socketChannel.read(responseBuffers);
// 输出接收到的数据
headerResponseBuffer.flip();
while (headerResponseBuffer.hasRemaining()) {
System.out.print((char) headerResponseBuffer.get());
}
bodyResponseBuffer.flip();
while (bodyResponseBuffer.hasRemaining()) {
System.out.print((char) bodyResponseBuffer.get());
}
// 关闭连接
socketChannel.close();
异步套接字通道
AsynchronousSocketChannel 和 AsynchronousServerSocketChannel 是 Java 7 引入的异步 I/O 类,分别用于处理异步客户端 Socket 和服务器端 ServerSocket。异步 I/O 允许在 I/O 操作进行时执行其他任务,并在操作完成时接收通知,提高了并发处理能力。
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
class AsynchronousServer {
public static void main(String[] args) throws IOException, InterruptedException {
// 创建了一个 AsynchronousServerSocketChannel 实例并将其打开。这个通道将用于监听客户端连接。
AsynchronousServerSocketChannel server = AsynchronousServerSocketChannel.open();
server.bind(new InetSocketAddress("localhost", 5000));
System.out.println("服务器端启动");
// 这个方法需要一个 CompletionHandler 实例,当客户端连接成功时,completed() 方法会被调用。
server.accept(null, new CompletionHandler<AsynchronousSocketChannel, Void>() {
// 每当收到一个新的连接时,会调用 completed() 方法,然后读取客户端发送的数据并将其打印到控制台
@Override
public void completed(AsynchronousSocketChannel client, Void attachment) {
// 接收下一个连接请求
server.accept(null, this);
ByteBuffer buffer = ByteBuffer.allocate(1024);
Future<Integer> readResult = client.read(buffer);
try {
readResult.get();
buffer.flip();
String message = new String(buffer.array(), 0, buffer.remaining());
System.out.println("接收到的消息: " + message);
} catch (Exception e) {
e.printStackTrace();
}
}
@Override
public void failed(Throwable exc, Void attachment) {
exc.printStackTrace();
}
});
// 为了让服务器继续运行,我们需要阻止 main 线程退出
Thread.currentThread().join();
}
}
class AsynchronousClient {
public static void main(String[] args) {
try {
AsynchronousSocketChannel client = AsynchronousSocketChannel.open();
Future<Void> connectResult = client.connect(new InetSocketAddress("localhost", 5000));
connectResult.get(); // 等待连接完成
String message = "在吗?";
ByteBuffer buffer = ByteBuffer.wrap(message.getBytes(StandardCharsets.UTF_8));
Future<Integer> writeResult = client.write(buffer);
writeResult.get(); // 等待发送完成
System.out.println("消息发送完毕");
client.close();
} catch (IOException | InterruptedException | ExecutionException e) {
e.printStackTrace();
}
}
}
简单聊天室
服务端启动监听客户端请求,当客户端向服务器端发送信息后,服务器端接收到后把客户端消息回显给客户端:
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
class ChatServer {
private Selector selector;
private ServerSocketChannel serverSocketChannel;
private static final int PORT = 8080;
public ChatServer() {
try {
selector = Selector.open();
serverSocketChannel = ServerSocketChannel.open();
serverSocketChannel.socket().bind(new InetSocketAddress(PORT));
serverSocketChannel.configureBlocking(false);
serverSocketChannel.register(selector, SelectionKey.OP_ACCEPT);
System.out.println("聊天室服务端启动了 " + PORT);
} catch (IOException e) {
e.printStackTrace();
}
}
public void start() {
try {
while (true) {
if (selector.select() > 0) {
Iterator<SelectionKey> iterator = selector.selectedKeys().iterator();
while (iterator.hasNext()) {
SelectionKey key = iterator.next();
iterator.remove();
handleKey(key);
}
}
}
} catch (IOException e) {
e.printStackTrace();
}
}
private void handleKey(SelectionKey key) throws IOException {
if (key.isAcceptable()) {
SocketChannel socketChannel = serverSocketChannel.accept();
socketChannel.configureBlocking(false);
socketChannel.register(selector, SelectionKey.OP_READ);
System.out.println("客户端连接上了: " + socketChannel.getRemoteAddress());
} else if (key.isReadable()) {
SocketChannel socketChannel = (SocketChannel) key.channel();
ByteBuffer buffer = ByteBuffer.allocate(1024);
int read = socketChannel.read(buffer);
if (read > 0) {
buffer.flip();
String msg = new String(buffer.array(), 0, read);
System.out.println("客户端说: " + msg);
socketChannel.write(ByteBuffer.wrap(("服务端回复: " + msg).getBytes()));
}
}
}
public static void main(String[] args) {
new ChatServer().start();
}
}
class ChatClient {
private Selector selector;
private SocketChannel socketChannel;
private static final String HOST = "localhost";
private static final int PORT = 8080;
public ChatClient() {
try {
selector = Selector.open();
socketChannel = SocketChannel.open(new InetSocketAddress(HOST, PORT));
socketChannel.configureBlocking(false);
socketChannel.register(selector, SelectionKey.OP_READ);
System.out.println("连接到聊天室了");
} catch (IOException e) {
e.printStackTrace();
}
}
public void start() {
new Thread(() -> {
try {
while (true) {
if (selector.select() > 0) {
for (SelectionKey key : selector.selectedKeys()) {
selector.selectedKeys().remove(key);
if (key.isReadable()) {
readMessage();
}
}
}
}
} catch (IOException e) {
e.printStackTrace();
}
}).start();
try (BufferedReader reader = new BufferedReader(new InputStreamReader(System.in
))) {
String input;
while ((input = reader.readLine()) != null) {
sendMessage(input);
}
} catch (IOException e) {
e.printStackTrace();
}
}
private void sendMessage(String message) throws IOException {
if (message != null && !message.trim().isEmpty()) {
ByteBuffer buffer = ByteBuffer.wrap(message.getBytes());
socketChannel.write(buffer);
}
}
private void readMessage() throws IOException {
ByteBuffer buffer = ByteBuffer.allocate(1024);
int read = socketChannel.read(buffer);
if (read > 0) {
buffer.flip();
String msg = new String(buffer.array(), 0, read);
System.out.println(msg);
}
}
public static void main(String[] args) {
new ChatClient().start();
}
}
要求服务器端也能从控制台敲入信息主动发送给客户端:
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
class Chat2Server {
public static void main(String[] args) throws IOException {
// 创建一个 ServerSocketChannel
ServerSocketChannel serverSocketChannel = ServerSocketChannel.open();
serverSocketChannel.configureBlocking(false);
serverSocketChannel.bind(new InetSocketAddress(8080));
// 创建一个 Selector
Selector selector = Selector.open();
serverSocketChannel.register(selector, SelectionKey.OP_ACCEPT);
System.out.println("聊天室服务端启动了");
// 客户端连接
AtomicReference<SocketChannel> clientRef = new AtomicReference<>();
// 从控制台读取输入并发送给客户端
Thread sendMessageThread = new Thread(() -> {
try (BufferedReader reader = new BufferedReader(new InputStreamReader(System.in))) {
while (true) {
System.out.println("输入服务器端消息: ");
String message = reader.readLine();
SocketChannel client = clientRef.get();
if (client != null && client.isConnected()) {
ByteBuffer buffer = ByteBuffer.wrap((message + "\n").getBytes());
client.write(buffer);
}
}
} catch (IOException e) {
e.printStackTrace();
}
});
sendMessageThread.start();
while (true) {
int readyChannels = selector.select();
if (readyChannels == 0) {
continue;
}
Set<SelectionKey> selectedKeys = selector.selectedKeys();
Iterator<SelectionKey> keyIterator = selectedKeys.iterator();
while (keyIterator.hasNext()) {
SelectionKey key = keyIterator.next();
if (key.isAcceptable()) {
// 接受客户端连接
SocketChannel client = serverSocketChannel.accept();
System.out.println("客户端已连接");
client.configureBlocking(false);
client.register(selector, SelectionKey.OP_READ);
clientRef.set(client);
} else if (key.isReadable()) {
// 读取客户端消息
SocketChannel channel = (SocketChannel) key.channel();
ByteBuffer buffer = ByteBuffer.allocate(1024);
int bytesRead = channel.read(buffer);
if (bytesRead > 0) {
buffer.flip();
byte[] bytes = new byte[buffer.remaining()];
buffer.get(bytes);
String message = new String(bytes).trim();
System.out.println("客户端消息: " + message);
}
}
keyIterator.remove();
}
}
}
}
class Chat2Client {
public static void main(String[] args) throws IOException {
// 创建一个 SocketChannel
SocketChannel socketChannel = SocketChannel.open();
socketChannel.configureBlocking(false);
socketChannel.connect(new InetSocketAddress("localhost", 8080));
// 创建一个 Selector
Selector selector = Selector.open();
socketChannel.register(selector, SelectionKey.OP_CONNECT);
// 从控制台读取输入并发送给服务器端
Thread sendMessageThread = new Thread(() -> {
try (BufferedReader reader = new BufferedReader(new InputStreamReader(System.in))) {
while (true) {
System.out.println("输入客户端消息: ");
String message = reader.readLine();
if (socketChannel.isConnected()) {
ByteBuffer buffer = ByteBuffer.wrap((message + "\n").getBytes());
socketChannel.write(buffer);
}
}
} catch (IOException e) {
e.printStackTrace();
}
});
sendMessageThread.start();
while (true) {
int readyChannels = selector.select();
if (readyChannels == 0) {
continue;
}
Set<SelectionKey> selectedKeys = selector.selectedKeys();
Iterator<SelectionKey> keyIterator = selectedKeys.iterator();
while (keyIterator.hasNext()) {
SelectionKey key = keyIterator.next();
if (key.isConnectable()) {
// 连接到服务器
socketChannel.finishConnect();
socketChannel.register(selector, SelectionKey.OP_READ);
System.out.println("已连接到服务器");
} else if (key.isReadable()) {
// 读取服务器端消息
ByteBuffer buffer = ByteBuffer.allocate(1024);
int bytesRead = socketChannel.read(buffer);
if (bytesRead > 0) {
buffer.flip();
byte[] bytes = new byte[buffer.remaining()];
buffer.get(bytes);
String message = new String(bytes).trim();
System.out.println("服务器端消息: " + message);
}
}
keyIterator.remove();
}
}
}
}
本文由作者按照 CC BY 4.0 进行授权